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Some Biggest New Changes in Destiny 2

  • 2017-05-22 18:16:29
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According to the first gameplay trailer for Destiny 2, we got some Destiny 2’s biggest changes to weapons, subclasses, and combat such as the new superpowers available and the CGI trailers setting up the new “Red War Campaign” story mode. Here we will introduce the detailed information about what new changes will be added.


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Gold.raiditem, a professional Destiny 2 Power Leveling selling shop, will share the news for you, just read on!

Three New Subclasses
Naturally, Bungie made a big deal out of its three new subclasses, including a fan-pleasing reveal of the Solar Warlock class, Dawnblade, during the first gameplay trailer. There’s also going to be a new Void Titan class, Sentinel, that is a straight up Destiny version of Captain America, shield and all. As for the Hunter, there’s a new Arc subclass called Arcstrider similar to the original game’s Bladedancer that replaces daggers with a lightning-imbued staff. Bungie has confirmed that there will be significant changes to the other existing subclasses to keep them feeling fresh.

Latent Subclass Abilities
A brand new addition to Destiny 2 is latent subclass abilities. In the first game, the only things that differentiated one subclass from another were jump styles, grenade and melee types, and super abilities. There was of course the unevenly distributed subclass skill, like Shadestep and Shoulder Charge, but those always felt like fun tricks rather than strategic tools.

A Series of Latent Abilities 
Now, each subclass has a series of latent abilities that can be used on recharge. For instance, the new Dawnblade class for Warlocks allows players to create a temporary pool of light that either heals surrounding teammates or gives them a damage boost. This is also coming to older subclasses. The Titan’s Striker class can now create artificial walls to use as cover, while the Hunter’s Gunslinger can use quick dodges that simultaneously reload weapons.

Weapons System
The original game had three weapon slots: primary, secondary, and heavy. Primary weapons were guns like automatic rifles, revolvers, and burst firing guns. Secondary weapons were sniper rifles and shotguns (as well as fusion rifles and sidearms), while heavy weapons were exclusively large machine guns, rocket launchers, and, later on, swords.

It was a refreshing change, especially given how the original Crucible devolved into an ever-constant game of tag to see who could keep up with Bungie’s balancing system the best. Now, at least for the launch, players can look forward to combat that is fresh. 

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