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FFXIV: Big Changes Will be Added to Stormblood

  • 2017-05-27 12:28:41
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Dear FFXIV fans, if you pay attention to FFXIV news, you should have heard that FFXIV will bring big changes to job and more when Stormblood finally launches. According to this month’s Letter from the Producer, we have an idea of what we’re going to see. There will be big changes. Cast times for Bards? A thing of the past. Cleric stance? Cross-class abilities? Totally different.


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Everybody’s job
Every job is changing in a substantial way. Everybody’s getting new abilities and losing a few along the way. The good news is that very few of these changes look like nerfs or straight-up losses. In fact, it seems everybody’s getting some new toys to play with that’ll make them more useful. We’re also getting job specific user interfaces. Here’s a very quick run-through of how jobs are changing:

Black Mage: Ice and Fire stances — and the cooldowns associated with keeping your stacks — are much clearer thanks to the new UI. Enochian is no longer required to cast Fire IV and do the ‘full rotation’; it’s a damage cooldown now. 
Paladin: Shields can now block magic attacks, vastly increasing their tanking ability.
Warrior: Rage stacks are no longer a thing; your ‘inner beast’ is tied to a bar that goes up to 100 instead. Five Fell Cleaves in a row is now possible. And yes — WAR does get a gap closer, as appeared to the case in the benchmark.
Bard and Machinist: Both ranged DPS classes can now move and shoot, as was the case before they get their level 52 abilities in Heavensward. 
Summoner: This screenshot speaks for itself, I think. (Bahamut summon get!)
Ninja: No real solid details were shown for Ninja, but chaining Mudras now appears to be part of the class. So if like me your favourite part of playing NIN is mashing buttons, congratulations!

Cross-class skills are dead and gone
Moving on from changes to individual jobs, remember cross-class skills? They’re gone. This means you’re not forced to, say, level up Gladiator / Paladin for Provoke. There are new abilities that jobs will share as well as old ones, including an AoE provoke (which may or may not be on a separate cooldown to the standard one), and Rescue, a healer ability that will allow you to pull party members towards you, such as when you need to stack. Some abilities that you couldn’t cross-class at all before, such as Goad, will be shared between jobs now, too.

Number crunching
Some of the more obscure elements behind FFXIV are being reworked or removed entirely, with stats being streamlined. Parry, Accuracy and Piety are all on the chopping block; you now have a 100% chance to hit enemies of the same level as you, and Raid enemies are apparently ‘not much higher’ than basic enemies. Strength will have a greater effect on tank damage again, but Vitality will still be a tank’s main stat and accessories will be job restricted going forward, meaning no return to the days of tanks running DPS accessories.

What do you think of the changes after reading this post? Anyway, if you want to get more news for FFXIV: Stormblood, please focus on our article, we will continue to update the latest news for you. Also, there are huge FFXIV Items and FFXIV Power leveling on sale at the competitive price and instant delivery. If you want to buy FFXIV Items to enhance your character, gold.raiditem is the best choice for you.