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New Features Added into Neverwinter Nights: Enhanced Edition 1.75

  • 2018-06-11 17:21:19
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According to the official website, they're shipping the next stable patch for Neverwinter Nights: Enhanced Edition. If you have been following the Development branch and it's announcements, you will know what to expect! Here gold.raiditem will show the details to you, please read on!


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You can check out the full list of feature changes since v1.74 (Build 8166) is:

1.Server Changes
The player cap for a single server has been increased to 255 (from 96).(Hint: You can still reserve DM slots by setting a lower limit.)
Increased the maximum player name length from 32 characters to 127.

2.Client Changes
The race selection UI in character generation is now a list (instead of pre-defined buttons) just like class selection.
Races can now have an icon; defined in the new “Icon” column in racialtypes.2da. This is up to custom content, as we do not currently ship icons for the builtin races.
New dynamic contrast shader by Søren Møller (Zarathustra217).
New SSAO shader by Søren Møller (Zarathustra217).
New Depth Of Field shader by Søren Møller (Zarathustra217).
Materials: .mtr files can now specify “renderhint”; mesh-specific definitions overrides this.
Materials: Meshes don’t require a texture if a .mtr was set.
Materials: In the mesh definition, “bitmap”/”texture0” can be used to define the material instead of “materialname”.
The Chat Log and Combat Log UI now remember their size between play sessions (in the .ini); they also remember split mode/combined mode.
UI: All-metallic colours are now animated in the character creation colour picker UI.
NWN:EE can now accept cyrillic key input again; and display as well, if a suitable (community-made) font override is provided. This is a stopgap measure to support our russian friends while we work on proper UTF-8 support.
Linux Fullscreen Mode is now properly supported.

3.Content Creation Changes
Object Visual Transformations: You can now scale, translate, rotate the following game objects: Creatures (including players), Items (including held/wielded), Placeables (dynamic only), Doors. You can also adjust the animation speed independently from object scale. This transformation is visual only and has no effect on walkmesh or personal space. (See Scripting Commands below.)
Materials: We’ve added script calls that allow overriding shader uniforms on materials.
Double quotes (“) can now be escaped in nwscript (\”).
The toolset can now open unpacked modules: You need to have it unpacked in a directory the same name as the .mod file (without the .mod extension).
Toolset: You can now move objects along the Z axis by holding down the Alt key and moving the mouse.
We added the livestream contest winner portrait (po_exornova).

For more news about Neverwinter Nights, you can go to the official website to know more or pay attention to our news list. We will continue to update the latest news to you. Now huge cheap neverwinter nights online diamond and gold for sale, just come to our site to buy neverwinter nights online diamond enjoying our cheapest prices and instant delivery.