It's well-known that if you know yourself and your enemies, you'll never lose a battle. When you play a game, you never want to lose. It would be better if you spend time to learn every classes or race in a game before you start. This article aims to help you learn the classes in Neverwinter Nights, so you can choose a suitable one for yourself and defeat others when you’re in a battle.
To know the classes is the first step to begin your journey in Neverwinter Nights. You'll need neverwinter nights online diamond to upgrade and become stronger. It's always difficult and slow if you try to farm diamond in game at first, but problems will be solved if you can buy neverwinter nights online diamond at the cheapest price. Luckily, you get gold.raiditem.com here to offer you the cheapest price and instant delivery. Visit our website to find more surprise. Today, we just want to share this simple class guide with you.
The fighter
The Fighter is the most versatile melee class, as well as the most commonly useful multi-class option for nearly every other class. They also receive a nearly full set of weapon and armor proficiencies, as well as a solid BAB, Hit Die, and access to the essential Discipline as a class skill. In addition, the Fighter is the only class that has access to the valuable Weapon Specialization, which gives him a strong edge in the damage output department.
The barbarian
The Barbarian is all about natural abilities. They usually have more Hit Points than any other character, and at high levels they develop a natural damage reduction which
will allow them to live even longer. They are one of the few classes with Discipline and Taunt available as class skills -- and they get more skill points than Fighters or Paladins. Except for Exotic, they receive all of the weapon proficiencies and shield proficiency, but they lack the ability to wear heavy armor. They are also possibly the simplest class to play, making it an ideal choice for a beginner.
The ranger
The Ranger is a natural dual-wielder, obtaining all of the necessary feats for free. They are usually Dexterity-based which in turn makes them competent archers. Rangers come with the widest assortment of class skills of the melee classes -- they share unique access to the Animal Empathy skill with the Druid and they have class skill access to the Rogue-like Search and Set Trap. They do however, lack Heavy armor proficiency and access to Discipline as a class skill. They are easy to use, and have a fun set of abilities that will likely appeal to a beginner.
The paladin
Paladin comes with a handful of class abilities designed to hunt down all that is evil and undead. This includes natural immunities to disease and fear, as well as excellent bonuses to his saving throws. He can heal and remove disease from his companions, unleash devastating attacks against evil-aligned creatures, turn undead like the Cleric, and cast a small number of protection spells.
The Paladin is a very specialized class, which means that he is very powerful when fighting certain types of enemies, but rather weak when fighting others. You should consider this when thinking of choosing a Paladin.
The monk
Monk is an interesting melee class. A Monk receives no armor or shield proficiencies, but he gains natural AC bonuses as he rises in level. He can also draw on his Wisdom for an additional AC boost, sometimes allowing him to reach higher AC scores than any other class. The Monk receives a good number of combat feats for free, as well as many Monk-specific abilities. Also, it's the fastest class in the game, eventually acquiring a 50% movement speed increase, but Monk lacks Discipline as a class skill, which is probably one of his biggest weaknesses.
The rogue
The emphasis of the Rogue is on skills -- skills which are necessary for nearly every expedition. They'll have at least twice as many skill points as any other class. The Rogue is only a mediocre warrior, but if played right he can use his sneak attack to devastating effect, particularly with ranged weapons.
He can't cast spells, but Use Magic Device will allow him to use nearly any scroll or wand he finds -- as well as race/alignment/class restricted equipment.
The bard
The Bard can do nearly everything. He is also the only class besides Rogue to have access to the valuable Use Magic Device -- which potentially makes available all scrolls and equipment for him to use. However, he posses a solid list of protection and buffing spells that gives him advantages that most warriors won't have -- just beware of Arcane spell failure.
In addition, he has his Bardsong ability, which not only provides bonuses to his own attacks, damage, saving throws, Dodge AC, skills, and HPs, but to his allies as well. Many of his advantages also work well with ranged attacks, making him a good archer class as well.Finally, the Bard has the ability to add his class level to his Lore skill.
The cleric
The Cleric offers a full nine levels of magic power, he can use heavy armor and shields without crippling his magic abilities, and he has the power to turn undead. He lacks an animal companion or familiar, but can still summon creatures, and with the aid of the Animal Domain he can significantly increase the power of these summons. He has access to a wide range of protection and buffing spells that a true warrior would find unavailable. He is also the master of healing, restoration, and resurrection type spells. Clerics also allow for a wide range of customization by being able to choose two Domains out of a list of nineteen at 1st level -- each of which offers different abilities and unique spells.
The druid
Druid and Cleric are very similar. They both have nine levels of Wisdom-based Divine magic and the ability to cast it while wearing armor and carrying shields. However, he is more initially restricted with weapon and armor proficiencies and lacks the ability to turn undead.
On the other hand, the Druid gets an immediate animal companion in addition to his ability to cast summoning spells, and he later gains the ability to shapeshift into animals and eventually elementals. The Druid also gains immunities to grease, web, entangle, and poison, resistance to fear, and bonuses to fighting and skills in wilderness areas.
The sorcerer
The Sorcerer is the offensive spellcasting powerhouse. He goes without armor and all but the most basic melee abilities, but he makes up for it with the ability to cast the highest quantity and quality of offensive spells available.While his cousin the Wizard has a larger spell selection, learns his spells sooner, and much more spellcasting options in general, the Sorcerer selects a few favorites and casts them over and over. The Sorcerer also has a familiar that gains in power with each additional level.
The wizard
Wizard lacks the ability to use armor and possess the most meager melee abilities. But like the Sorcerer, he has access to the widest range of offensive spells available. However, the Wizard uses his Intelligence to learn all spells and customize his abilities for the situation. The Wizard also learns higher level spells faster than the Sorcerer. He can also specialize in a school of magic and learn more meta-magic feats than his counterpart. Like the Sorcerer, the Wizard can summon a familiar.
This is the basic information about the classes in Neverwinter Nights, we hope this can help you conquer your quest easier. If you need any other help, please visit gold.raiditem, we can offer you the cheapest price and fastest delivery if you want to buy neverwinter nights online gold. We are absolutely trustworthy and loyal. 99% customers will return to us for more help. Just give it a try and contact us, we'll never let you down.